Cards & board

The battlefield and every card currently in the game. Numbers in the circle are energy cost; cards without art are still awaiting illustration.

Gameboard

Vanguard HQ
Vanguard HQ
Bastion HQ
Bastion HQ
Nexus HQ
Nexus HQ
Vanguard zone
Vanguard zone
Bastion zone
Bastion zone
Nexus zone
Nexus zone
Neutral ground
Neutral ground

Cards

Deploy Bare Frame

1

Neutral · Robot · common · Initiative 2

Deploy a Bare Frame.

Deploy Combat Medic

Deploy Combat Medic

2

Neutral · Robot · uncommon · Initiative 2

Deploy a Combat Medic. Heal Adjacent 1.

Deploy Relay Node

8

Neutral · Robot · rare · Initiative 2

Deploy a Relay Node. Boot Up 1. Assigned cards resolve 1 Initiative sooner.

Build Capacitor

3

Neutral · Structure · uncommon · Initiative 5

Deploy a Capacitor.

Build Energy Deposit

2

Neutral · Structure · common · Initiative 5

Deploy an Energy Deposit. Failsafe: Gain 2 energy next turn.

Build Power Core

2

Neutral · Structure · common · Initiative 5

Deploy a Power Core.

Capacitor Bank

1

Neutral · Protocol · uncommon · Initiative 5

This generator gains Carryover 3 this turn.

Direct Strike

6

Neutral · Protocol · common · Initiative 5

Ranged 4. Deal 5 damage to target tile.

Discharge

2

Neutral · Protocol · uncommon · Initiative 4

Surrounding robots take 1 damage.

EMP

3

Neutral · Protocol · rare · Initiative 4

Surrounding robots Boot Up next turn.

Precision Shot

1

Neutral · Protocol · uncommon · Initiative 4

Ranged 4. Deal 2 damage to a cell

Rocket Jump

1

Neutral · Protocol · uncommon · Initiative 2

Move a robot up to 2 tiles. Phase.

Sidestep

0

Neutral · Protocol · common · Initiative 2

Move 1 tile diagonally. Phase.

Stealth Field

1

Neutral · Protocol · uncommon · Initiative 3

This robot gains Stealth this turn.

Surge Capacity

1

Neutral · Protocol · common · Initiative 4

This robot gains +1 protocol slot next turn.

Tactical Retreat

0

Neutral · Protocol · common · Initiative 1

Pull a robot back up to 2 tiles.

Targeting Laser

1

Neutral · Protocol · uncommon · Initiative 2

This robot gains Targeting Laser this turn.

Battery

2

Neutral · Upgrade · uncommon · Initiative 5

A friendly robot permanently carries 1 of your unspent energy into your next turn.

Overclock

Overclock

1

Neutral · Upgrade · rare · Initiative 5

A friendly robot permanently gains +1 protocol slot.

Scrapyard Upgrade

2

Neutral · Upgrade · rare · Initiative 4

A friendly robot gains +1 protocol slot permanently.

Conveyor Belt

2

Neutral · Utility · uncommon · Initiative 3

Play on a tile. Force Move all robots on the same row or column 1 tile away from it.

Data Uplink

1

Neutral · Utility · uncommon · Initiative 4

Increase hand size by 1 next turn.

Disruption Pulse

2

Neutral · Utility · uncommon · Initiative 3

An enemy robot cannot be assigned movement cards next planning phase.

Emergency Patch

1

Neutral · Utility · common · Initiative 5

Heal your base for 3 HP.

Energy Drain

1

Neutral · Utility · uncommon · Initiative 3

Enemy player starts next turn with 1 less energy.

Forced March

2

Neutral · Utility · uncommon · Initiative 3

Force Move an enemy robot 2 tiles toward their base.

Gravity Well

Gravity Well

2

Neutral · Utility · uncommon · Initiative 3

Play on a tile. Force Move all robots on the same row or column 1 tile toward it.

HQ Shield

2

Neutral · Utility · legendary · Initiative 5

HQ Shield 2 for 1 turn.

Jammer Field

2

Neutral · Utility · rare · Initiative 1

This turn, all enemy utility cards with initiative lower than 3 are countered.

Loop Driver

2

Neutral · Utility · uncommon · Initiative 4

Target unit's planned protocol gains Recursive 2.

Overload

3

Neutral · Utility · uncommon · Initiative 2

Deal 3 damage to a friendly robot. Gain 4 energy immediately. If it dies, gain 2 more energy next turn.

Recall

1

Neutral · Utility · uncommon · Initiative 4

Return a friendly robot to your deploy zone, healed to full HP.

Remote Deployment

1

Neutral · Utility · rare · Initiative 4

Your deploy zone extends 1 row forward during your next turn.

Resonance Bomb

2

Neutral · Utility · uncommon · Initiative 3

Place a bomb. At the start of your next turn it deals 1 damage to all adjacent robots.

Salvage Operation

2

Neutral · Utility · uncommon · Initiative 5

Return your most recently exhausted card to your discard pile.

Salvage Protocol

1

Neutral · Utility · uncommon · Initiative 4

Add a random deploy card from your scrap yard to your hand.

Scanner Array

1

Neutral · Utility · uncommon · Initiative 1

Force the enemy to discard 1 card from their hand.

Scrap Salvage

3

Neutral · Utility · common · Initiative 0

Instant. Gain 4 energy.

Smokescreen

1

Neutral · Utility · common · Initiative 2

All robots in a 3×3 area gain Stealth for 2 turns.

Supply Drop

1

Neutral · Utility · uncommon · Initiative 3

Draw 2 extra cards next turn.

Swap Space

1

Neutral · Utility · uncommon · Initiative 0

Instant. Discard a random card. Choose a card in your hand: it gains Buffer.

Weapon Jam

2

Neutral · Utility · uncommon · Initiative 3

An enemy robot cannot be assigned attack cards next planning phase.

Deploy Blitz Runner

2

Vanguard · Robot · uncommon · Initiative 1

Deploy a Blitz Runner.

Deploy Breaker

2

Vanguard · Robot · uncommon · Initiative 2

Deploy a Breaker.

Deploy JON-8AN

3

Vanguard · Robot · legendary · Initiative 1

Deploy a JON-8AN.

Deploy Phantom

2

Vanguard · Robot · uncommon · Initiative 1

Deploy a Phantom.

Deploy Scout Drone

Deploy Scout Drone

1

Vanguard · Robot · common · Initiative 1

Deploy a Scout Drone. Failsafe: 2 damage to surrounding tiles.

Deploy Striker Bot

Deploy Striker Bot

3

Vanguard · Robot · rare · Initiative 2

Deploy a Striker Bot.

Deploy Suicide Drone

1

Vanguard · Robot · uncommon · Initiative 1

Deploy a Suicide Drone. Self-Destruct 4. Failsafe: 2 damage to surrounding tiles.

Build Vanguard Generator

Build Vanguard Generator

1

Vanguard · Structure · common · Initiative 5

Deploy a Vanguard Generator. Redline: Takes 1 damage.

Build Vital Generator

2

Vanguard · Structure · uncommon · Initiative 2

Deploy a Vital Generator. Heals HQ 3. Failsafe: HQ takes 2.

Advance

0

Vanguard · Protocol · common · Initiative 3

Move a robot up to 2 tiles.

Airstrike

4

Vanguard · Protocol · rare · Initiative 2

Ranged. Deal 3 damage to any enemy robot.

Ambush

1

Vanguard · Protocol · uncommon · Initiative 2

This robot gains Stealth for 2 turns and heals 1 HP.

Blitz Charge

2

Vanguard · Protocol · uncommon · Initiative 1

Move a robot up to 3 tiles. Deals 1 damage to the first enemy in its path.

Burnout

1

Vanguard · Protocol · common · Initiative 1

Move a robot up to 3 tiles. Phase. Recoil 1.

Cannibalize

0

Vanguard · Protocol · uncommon · Initiative 4

Gain 2 energy. Recoil 2.

Cleave

2

Vanguard · Protocol · uncommon · Initiative 2

Melee. Deal 3 damage.

Crash Course

2

Vanguard · Protocol · rare · Initiative 1

Move a robot up to 3 tiles. Deals 2 damage to the first enemy in its path. Recoil 1.

Evasive Patch

1

Vanguard · Protocol · uncommon · Initiative 3

Heal this robot 2 HP. It gains Stealth this turn.

Flanking Shot

1

Vanguard · Protocol · common · Initiative 1

Ranged 2. Deal 2 damage to target tile.

Hunt

1

Vanguard · Protocol · uncommon · Initiative 3

Recursive 2. Track an enemy robot. Move 1 tile toward it each turn.

Overswing

1

Vanguard · Protocol · common · Initiative 1

Melee. Deal 4 damage. Recoil 1.

Phase Dash

1

Vanguard · Protocol · uncommon · Initiative 2

Move a robot up to 2 tiles. Phase.

Power Slash

2

Vanguard · Protocol · rare · Initiative 3

Melee. Deal 4 damage.

Press On

1

Vanguard · Protocol · uncommon · Initiative 3

Recursive 4. Move 1 tile forward.

Quick Strike

1

Vanguard · Protocol · common · Initiative 1

Melee. Deal 2 damage.

Rush Forward

Rush Forward

1

Vanguard · Protocol · common · Initiative 1

Move a robot up to 3 tiles.

Skirmish Shot

1

Vanguard · Protocol · common · Initiative 2

Ranged 2. Deal 2 damage.

Snap Shot

2

Vanguard · Protocol · uncommon · Initiative 2

Ranged 3. Deal 2 damage.

Sprint Protocol

2

Vanguard · Protocol · uncommon · Initiative 1

Move a robot up to 3 tiles. Phase.

War Drum

2

Vanguard · Protocol · rare · Initiative 2

This robot gains +2 protocol slots next turn.

Combat Rig

2

Vanguard · Upgrade · rare · Initiative 4

A friendly robot gains +1 Armor and +1 protocol slot permanently.

Expanded Loadout

2

Vanguard · Upgrade · uncommon · Initiative 5

Permanently increase your hand size by 1.

Power Cell

2

Vanguard · Upgrade · rare · Initiative 5

A friendly robot permanently produces +1 energy each turn. Failsafe: Deal 2 damage to all surrounding tiles.

Redline

2

Vanguard · Upgrade · rare · Initiative 5

Permanently increase a friendly generator's energy output by 2. Redline: Boots Up next turn. Failsafe: HQ takes 2 damage.

Breach Drive

2

Vanguard · Utility · rare · Initiative 3

Force Move an enemy robot 2 tiles toward their base.

Chain Reaction

3

Vanguard · Utility · rare · Initiative 1

Your next Failsafe triggers twice this turn.

Double Time

1

Vanguard · Utility · rare · Initiative 2

All friendly robots can accept one extra card next turn.

Overdrive

1

Vanguard · Utility · legendary · Initiative 0

Instant. Gain 2 energy.

Quick Repair

1

Vanguard · Utility · uncommon · Initiative 5

Heal a friendly robot for 2 HP.

Severance

1

Vanguard · Utility · uncommon · Initiative 4

Deal 2 damage to a friendly robot.

Signal Jam

2

Vanguard · Utility · rare · Initiative 2

Counter the next enemy utility card this turn.

Deploy EM-1L

4

Bastion · Robot · rare · Initiative 4

Deploy EM-1L prototype. Boot Up 1.

Deploy Guard Tower

Deploy Guard Tower

3

Bastion · Robot · rare · Initiative 4

Deploy a Guard Tower. Boot Up 1.

Deploy Guardian

3

Bastion · Robot · rare · Initiative 3

Deploy a Guardian. Boot Up 1.

Deploy Heavy Gunner

3

Bastion · Robot · rare · Initiative 4

Deploy a Heavy Gunner. Boot Up 1.

Deploy Iron Wall

4

Bastion · Robot · rare · Initiative 4

Deploy an Iron Wall. Boot Up 1.

Deploy Sentinel

Deploy Sentinel

2

Bastion · Robot · uncommon · Initiative 3

Deploy a Sentinel. Boot Up 1.

Build Bastion Generator

Build Bastion Generator

2

Bastion · Structure · common · Initiative 5

Deploy a Bastion Generator.

Build Bastion Heavy Generator

4

Bastion · Structure · uncommon · Initiative 4

Deploy a Bastion Heavy Generator.

Artillery Strike

Artillery Strike

5

Bastion · Protocol · rare · Initiative 8

Windup 2. Ranged 4. Blast 3×3. Deal 2 damage.

Breach Cannon

4

Bastion · Protocol · rare · Initiative 7

Windup 1. Line. Deal 6 damage.

Bulldoze

1

Bastion · Protocol · common · Initiative 4

Move a robot up to 2 tiles.

Bulwark

2

Bastion · Protocol · uncommon · Initiative 6

This robot gains +3 Armor.

Bulwark Doctrine

1

Bastion · Protocol · uncommon · Initiative 4

This robot gains Taunt and Retaliate 2 for 2 turns.

Bunker Protocol

2

Bastion · Protocol · uncommon · Initiative 3

This robot gains Taunt and Retaliate 2.

Cannon Shot

2

Bastion · Protocol · rare · Initiative 5

Ranged 3. Deal 3 damage.

Counter-Battery

2

Bastion · Protocol · rare · Initiative 2

This robot gains Retaliate 3 for 2 turns.

Entrench

1

Bastion · Protocol · uncommon · Initiative 5

This robot gains +2 Armor. Taunt for 1 turn.

Grinding March

1

Bastion · Protocol · uncommon · Initiative 5

Recursive 5. Move 1 tile forward.

Heavy Blow

2

Bastion · Protocol · rare · Initiative 5

Melee. Deal 5 damage.

Iron Aegis

2

Bastion · Protocol · rare · Initiative 6

This robot gains +1 Armor.

Iron Bulwark

1

Bastion · Protocol · uncommon · Initiative 5

This robot gains Taunt for 2 turns.

Reinforce

1

Bastion · Protocol · uncommon · Initiative 5

This robot gains +1 Armor.

Reposition

1

Bastion · Protocol · common · Initiative 4

Move a robot 3 tiles.

Shield Bash

1

Bastion · Protocol · common · Initiative 4

Melee. Deal 2 damage.

Shift

0

Bastion · Protocol · common · Initiative 2

Move a robot 1 tile.

Siege Cannon

4

Bastion · Protocol · rare · Initiative 6

Ranged 2. Deal 8 damage. Recoil: Boot Up 1.

Siege Shot

2

Bastion · Protocol · rare · Initiative 7

Ranged 4. Deal 4 damage to the enemy HQ.

Reactor Housing

3

Bastion · Upgrade · uncommon · Initiative 5

Permanently increase a friendly generator's energy output by 1 and give it +2 Armor. Failsafe: HQ takes 2 damage.

Fortify

2

Bastion · Utility · uncommon · Initiative 3

A friendly robot gains Fortify.

Fortress Protocol

2

Bastion · Utility · rare · Initiative 5

All friendly robots gain +1 Armor.

Hold Ground

1

Bastion · Utility · common · Initiative 1

Friendly robot becomes Immovable this turn.

Hold the Line

3

Bastion · Utility · uncommon · Initiative 5

All friendly robots gain Fortify.

Landmine

Landmine

1

Bastion · Utility · uncommon · Initiative 3

Place a landmine on an empty tile. It deals 2 damage when a robot enters it.

Overhaul

3

Bastion · Utility · rare · Initiative 7

Heal a friendly robot for 5 HP.

Recommission

3

Bastion · Utility · rare · Initiative 6

Add two random deploy cards from your scrap yard to your hand.

Repair Bay

2

Bastion · Utility · uncommon · Initiative 6

Heal a friendly robot for 3 HP.

Requisition Order

1

Bastion · Utility · common · Initiative 0

Instant. Your next Exhaust card costs 2 less.

Stasis Field

3

Bastion · Utility · legendary · Initiative 5

Remove an enemy robot from the board for 2 turns. It returns at full HP.

Structural Maintenance

2

Bastion · Utility · uncommon · Initiative 7

Repair your HQ for 5 HP.

Deploy Controller

2

Nexus · Robot · rare · Initiative 3

Deploy a Controller. Boot Up 1.

Deploy Coordinator

3

Nexus · Robot · rare · Initiative 4

Deploy a Coordinator. Boot Up 1.

Deploy Interceptor

1

Nexus · Robot · common · Initiative 2

Deploy an Interceptor.

Build Nexus Generator

Build Nexus Generator

2

Nexus · Structure · common · Initiative 3

Deploy a Nexus Pulse Generator. Push adjacent robots 1 tile.

Build Surge Reactor

2

Nexus · Structure · uncommon · Initiative 5

Deploy a Surge Reactor.

Anchor Strike

3

Nexus · Protocol · rare · Initiative 4

Ranged 2. Deal 5 damage.

Flank

1

Nexus · Protocol · common · Initiative 1

Move a robot up to 2 tiles.

Long Range Shot

1

Nexus · Protocol · uncommon · Initiative 1

Ranged 3. Deal 2 damage.

Phase Retreat

1

Nexus · Protocol · uncommon · Initiative 2

Move a robot up to 2 tiles. Phase.

Recall Protocol

2

Nexus · Protocol · rare · Initiative 3

Return this robot to your deploy zone at full HP, then draw 1 card.

Sweep Fire

2

Nexus · Protocol · common · Initiative 3

Ranged 2. Deal 3 damage.

Load Balancer

3

Nexus · Upgrade · uncommon · Initiative 5

Permanently increase a friendly generator's energy output by 1. Failsafe: HQ takes 2 damage.

Coordinated Strike

2

Nexus · Utility · uncommon · Initiative 3

Buffer. Deal 1 damage to a tile occupied by an enemy robot. If you control a Coordinator, deal 4 instead.

Disruption Field

2

Nexus · Utility · rare · Initiative 3

Play on a tile. Force Move all robots on the same row or column 1 tile away from it.

Disruptor Pulse

3

Nexus · Utility · legendary · Initiative 4

Apply Recursive Function (1) to a random planned slot on an enemy robot.

Forced March

1

Nexus · Utility · uncommon · Initiative 2

Force Move an enemy robot 2 tiles toward their base.

Gravity Anchor

2

Nexus · Utility · rare · Initiative 3

Play on a tile. Force Move all robots on the same row or column 1 tile toward it.

Proximity Mine

2

Nexus · Utility · common · Initiative 3

Place a proximity mine on an empty tile. It deals 3 damage when a robot enters it.

Resonance Trap

1

Nexus · Utility · uncommon · Initiative 2

Place a trap. At the start of your next turn it deals 3 damage to all adjacent robots.

Tripwire

1

Nexus · Utility · common · Initiative 2

Place a tripwire on an empty tile. It deals 1 damage when a robot enters it.

Warning Mine

2

Nexus · Utility · uncommon · Initiative 3

Place a visible mine on an empty tile. It deals 2 damage when a robot enters it.